11/25
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#ifndef GAMESERVER_H
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#define GAMESERVER_H
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#include <QObject>
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#include <QByteArray>
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#include <QString>
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#include <QStringList>
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#include "equipmentLib/tcpequipment.h"
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#include "XYComFunc_global.h"
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#include "commonStruct.h"
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//游戏服务器类,等待游戏连入,进行握手,等待游戏就绪,向游戏发送数据
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class XYCOMFUNC_EXPORT GameServer : public TcpEquipment
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{
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Q_OBJECT
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public:
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GameServer();
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Q_INVOKABLE void sendValue(int value);
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Q_INVOKABLE bool IsReady();
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Q_INVOKABLE void sendLevel(GameLevel level);
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Q_INVOKABLE void sendLevel(int level);
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Q_INVOKABLE void sendStart();
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Q_INVOKABLE void sendPause();
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Q_INVOKABLE void sendContinue();
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Q_INVOKABLE void sendStop();
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private:
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void dealRev(QString strIP,int iPort,QByteArray buffer) override;
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void sendStatus(GameStatus status);
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signals:
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void gameStartReceived(QString strIP,int iPort);
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void gameStopReceived(QString strIP,int iPort);
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void gameLevelSet(int iLevel);
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void gameScoreReceived(int iScore);
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public slots:
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private:
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bool isReady;
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const QString readyCheckString="XYYLGameReady";
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const QString gameStartString="XYYLGameStart";
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const QString gameStopString="XYYLGameStop";
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const QString gamePauseString="XYYLGamePause";
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const QString gameContinueString="XYYLGameContinue";
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const QString gameLevelHard="XYYLLevelHard";
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const QString gameLevelMiddle="XYYLLevelMiddle";
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const QString gameLevelEasy="XYYLLevelEasy";
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const QString gameScore="XYYLGameScore";
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};
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#endif // GAMESERVER_H
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