阻抗弹窗
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/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Quick Controls module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.2
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import QtQuick.Controls 1.2
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import QtQuick.Controls.Private 1.0
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Loader {
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property Item control
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property Item input
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property Item cursorHandle
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property Item selectionHandle
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property Flickable flickable
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property Component defaultMenu: item && item.defaultMenu ? item.defaultMenu : null
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property QtObject menuInstance: null
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property MouseArea mouseArea
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property QtObject style: __style
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Connections {
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target: control
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onMenuChanged: {
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if (menuInstance !== null) {
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menuInstance.destroy()
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menuInstance = null
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}
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}
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}
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function getMenuInstance()
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{
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// Lazy load menu when first requested
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if (!menuInstance && control.menu) {
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menuInstance = control.menu.createObject(input);
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}
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return menuInstance;
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}
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function syncStyle() {
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if (!style)
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return;
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if (style.__editMenu)
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sourceComponent = style.__editMenu;
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else {
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// todo: get ios/android/base menus from style as well
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source = (Qt.resolvedUrl(Qt.platform.os === "ios" ? ""
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: Qt.platform.os === "android" ? "" : "EditMenu_base.qml"));
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}
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}
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onStyleChanged: syncStyle();
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Component.onCompleted: syncStyle();
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}
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