#include "machinestartdialog.h"
#include "ui_machinestartdialog.h"
#include "ccommunicateapi.h"
#include <QPainter>


MachineStartDialog::MachineStartDialog(QWidget *parent) :
    QDialog(parent),
    ui(new Ui::MachineStartDialog)
{
    ui->setupUi(this);
    this->setWindowFlags(Qt::FramelessWindowHint);      //设置无边框
    this->setAttribute(Qt::WA_TranslucentBackground,true);
}

MachineStartDialog::~MachineStartDialog()
{
    delete ui;
}

void MachineStartDialog::on_cancel_Btn_clicked()
{
    m_result = 0;
    CCommunicateAPI::getInstance()->sendRealTimeParam(YIJIAN_SHANGJI,0);
    this->close();
}

int MachineStartDialog::getResult()
{
    return m_result;
}



void MachineStartDialog::paintEvent(QPaintEvent *event)
{
    Q_UNUSED(event)
    QPainter painter(this);
    painter.fillRect(rect(),QColor(0,0,0,100));
}

void MachineStartDialog::changeEvent(QEvent* event)
{
    switch (event->type())
    {
    case QEvent::LanguageChange:
        ui->retranslateUi(this);
        break;
    default:
        QWidget::changeEvent(event);
        break;
    }


}



void MachineStartDialog::on_confirm_Btn_pressed()
{
    int tempCmd = 1; //1调节脚



    CCommunicateAPI::getInstance()->sendRealTimeParam(YIJIAN_SHANGJI,tempCmd);
    // 毫秒级别,qDebug()<<QDateTime::currentTime();
    // 案例及时毫秒一次,按钮连续触发属性
}


void MachineStartDialog::on_UpLimbOnClick_Btn_pressed()
{
    int tempCmd = 2;   //单上肢发送2,调节手
    CCommunicateAPI::getInstance()->sendRealTimeParam(YIJIAN_SHANGJI,tempCmd);

}

void MachineStartDialog::showEvent(QShowEvent *event)
{
    Q_UNUSED(event);

    ui->cancel_Btn->move(170,410);
    ui->UpLimbOnClick_Btn->setVisible(true); //单上肢
    ui->UpLimbOnClick_Btn->move(350,410); //单上肢
    ui->confirm_Btn->setVisible(true);  //单下肢
    ui->confirm_Btn->move(540,410); //单下肢

#ifdef ONLYUPLIMP

    ui->cancel_Btn->move(210,410);
    ui->UpLimbOnClick_Btn->move(470,410); //单上肢
    ui->confirm_Btn->setVisible(false);  //单下肢
    ui->UpLimbOnClick_Btn->setVisible(true);
#endif

//单下肢
#ifdef ONLYDOWNLIMP
    ui->cancel_Btn->move(210,410);
    ui->confirm_Btn->move(470,410); //单下肢
    ui->UpLimbOnClick_Btn->setVisible(false);  //单上肢
    ui->confirm_Btn->setVisible(true);  //单下肢
#endif
}